-
Objects
An object in programming is like a container that holds things. It can be used to store information like a box can store toys. For example, we could create an object called "cat" and it could have different pieces of information inside it like the cat's name, its color, or even how many lives it has left. Objects help us keep track of all the pieces of information we need for a program.
-
-
Map, Dictionary, Variable Objects
package main

import "fmt"

func main() {
	var person = map[string]interface{}{
		"name": "John",
		"age": 36,
	}

	fmt.Println(person["name"]) // John
	fmt.Println(person["age"]) // 36
}

-
-
-
Class Objects
package main

import "fmt"

type Person struct {
	name string
	age int
}

func (p Person) greet() {
	fmt.Println("Hello my name is " + p.name)
}

func main() {
	var human = Person{"John", 36}

	fmt.Println(human.name) // John
	fmt.Println(human.age) // 36
	human.greet()		 // Hello my name is John
}

-
-